8 years in motion, CG and VFX
8
Info
Andrii
founded CLOUD RIFT to keep motion and engineering in the same pair of hands. Most studios split the two: the animator waits on the 3D artist, the 3D artist waits on a developer, and the idea loses a week at every hand-off.
Here it does not. Art direction, 3D, animation and the tooling are one job — which is why a shot that needs a new plugin gets one, instead of a workaround that shows.
The studio is one person today. That is a choice, not a ceiling, and it is temporary: designers, motion designers and camera come next. The standard stays where it is.
Founder & CEO
8 years in motion, CG and VFX
8
$50M+ raised by the campaigns I worked on
$50M+
20+ industry events delivered
20+
100% remote, working worldwide
100%
Trusted by
Interface motion and product film — the frame and the build treated as one job.
Motion and CGI for launches, raises and brand work.
Stage and screen content, mastered to the exact geometry of the venue.
Real-time overlays, WebGL, and the pipeline tools behind the work.
2017
CG and motion on my own terms: 3D collections directed end to end — modelling, texturing, lighting, render — plus titles, VFX and b-roll.
2019
Motion and edit for channels and music video. Turnaround measured in hours, not weeks, which is where the speed came from.
2021
Edit, VFX and long-form infographics for channels with seven-figure reach — work that had to hold up at that scale on the first pass.
2022
Moved from commissions to product teams in fintech and payments. Interface motion, launches, and the first of the industry events.
2023
Media engineering, and the first live broadcasts to go with it: a virtual character built and operated in Blender and Unreal Engine 5, running live across six months of streams.
2024
Motion for campaigns tied to raises above $50M, across crypto and fintech.
2025
RIFT Glass, the ScriptUI panels and a real-time overlay pipeline — built because the shots needed them.
2026
The studio. Motion and engineering under one roof, taking work directly.
Next
Designers, motion designers and camera. Same standard, more hands.
An After Effects plugin: real-time glass refraction, worked out on the graphics card. Available for Windows and macOS.
Subtitle systems, corner tracking and procedural rigging, written for the work in front of me.
A real-time overlay system in Three.js on a WebSocket pipeline.
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