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Eight years of motion.
And the tools that make it.

AndriiAndrii, Founder & CEO of CLOUD RIFTfounded CLOUD RIFT to keep motion and engineering in the same pair of hands. Most studios split the two: the animator waits on the 3D artist, the 3D artist waits on a developer, and the idea loses a week at every hand-off.

Here it does not. Art direction, 3D, animation and the tooling are one job — which is why a shot that needs a new plugin gets one, instead of a workaround that shows.

The studio is one person today. That is a choice, not a ceiling, and it is temporary: designers, motion designers and camera come next. The standard stays where it is.

Founder & CEO

8 years in motion, CG and VFX

8

$50M+ raised by the campaigns I worked on

$50M+

20+ industry events delivered

20+

100% remote, working worldwide

100%

Trusted by

  • YSLA
  • Fabo
  • Papaya
  • Treskare
  • Osocor
  • MYxMY

What I do

  • Product animation

    Interface motion and product film — the frame and the build treated as one job.

  • Campaign & brand film

    Motion and CGI for launches, raises and brand work.

  • Events & large format

    Stage and screen content, mastered to the exact geometry of the venue.

  • Creative development

    Real-time overlays, WebGL, and the pipeline tools behind the work.

The road so far

  1. 2017

    First frames

    CG and motion on my own terms: 3D collections directed end to end — modelling, texturing, lighting, render — plus titles, VFX and b-roll.

  2. 2019

    Editing at volume

    Motion and edit for channels and music video. Turnaround measured in hours, not weeks, which is where the speed came from.

  3. 2021

    Audiences in the millions

    Edit, VFX and long-form infographics for channels with seven-figure reach — work that had to hold up at that scale on the first pass.

  4. 2022

    In-house, in product

    Moved from commissions to product teams in fintech and payments. Interface motion, launches, and the first of the industry events.

  5. 2023

    On air

    Media engineering, and the first live broadcasts to go with it: a virtual character built and operated in Blender and Unreal Engine 5, running live across six months of streams.

  6. 2024

    Campaigns that raised

    Motion for campaigns tied to raises above $50M, across crypto and fintech.

  7. 2025

    Writing the tools

    RIFT Glass, the ScriptUI panels and a real-time overlay pipeline — built because the shots needed them.

  8. 2026

    CLOUD RIFT

    The studio. Motion and engineering under one roof, taking work directly.

  9. Next

    The team

    Designers, motion designers and camera. Same standard, more hands.

Built in-house

  • RIFT Glass

    An After Effects plugin: real-time glass refraction, worked out on the graphics card. Available for Windows and macOS.

  • ScriptUI panels

    Subtitle systems, corner tracking and procedural rigging, written for the work in front of me.

  • Alert overlay

    A real-time overlay system in Three.js on a WebSocket pipeline.

Stack

Craft

  • Motion design8y of practice
  • UI animation5y of practice
  • Product animation4y of practice
  • Lookdev & lighting4y of practice

Software

  • After Effects8y of practice
  • Blender5y of practice
  • Cinema 4D
  • Premiere Pro
  • Substance Painter
  • Marvelous Designer
  • Photoshop
  • Figma

Code

  • Python
  • C++
  • GLSL
  • Three.js
  • WebGL
  • Unreal Engine 5

Fields

  • Fintech4y of practice
  • Advertising4y of practice
  • Blockchain3y of practice
  • SaaS1.5y of practice

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